NEW Writing Template for 2026 MSB FAFO Project

MSB
Template
Published

March 14, 2026

Character Voice (Markus)

Danger Scenes

Trigger Response
Confusion Sarcasm
Fear Sarcasm
Panic Sarcasm
Real danger Sarcasm fades to seriousness

Social Scenes

Trigger Response
Confusion Sarcasm
Awkwardness Self-defeatism
Curiosity Playful sarcasm
Genuine kindness Softening

Resource Danger

Beat Response
Problem Sarcasm
Attempt Sarcasm
Failure Frustration / self-defeatism
Second attempt Hesitant optimism
Relief Sarcasm
Reflection Softening

Story Beats

World Beats

Beat Beat
Casual magic Misunderstanding
Cultural detail Artifact message (phone)
Salem = humans + beast-folk Magic is mundane to locals

Character Beats

Beat Beat
Grief memory Sarcasm moment
Interaction with Whiskers Ya’al observing
Translation magic moments Burrito references

This / Not That

THIS NOT THAT
observation -> implication -> doubt internal lecture -> conclusion
Magic revelation -> burrito joke -> grief reflection -> cosmic thought; Humor -> Wonder -> Meaning
Question -> Short answer -> Example -> New question Avoid long exposition blocks
survival > power; power must always have cost or effort No free upgrades

Scene Structure

Element Pattern
Momentum Rule Observation -> Observation -> Observation -> Interruption
Scene Engine Goal -> Conflict -> Change -> New Goal
Narrative Promise Promise -> Progress -> Payoff

Something must happen.

Scene Beat Sheet

Goal: Markus wants…

Beat 1

Observation

Reaction: often sarcasm

Result

  • Yes, but -> partial success with complication
  • No, and -> failure creating a bigger problem

Beat 2

Observation

Reaction

Interruption / escalation

Result

  • Yes, but -> partial success with complication
  • No, and -> failure creating a bigger problem

Beat 3

Escalation / conflict

Action taken

Result

  • Yes, but -> partial success with complication
  • No, and -> failure creating a bigger problem

Sequel (Reaction -> Dilemma -> Decision)

Reaction

Emotional response: sarcasm, confusion, quiet grief, curiosity

Reflection

What does this mean?

Dilemma

If Markus does X…

But if he does Y…

Both options have consequences.

Decision

Markus chooses to…

Next goal: …

End Hook

Leave unresolved tension.

Examples:

  • new danger
  • new mystery
  • unexpected appearance
  • strange phone message

Hook:

25-Chapter Arc Tracker

Arc Purpose

What is this arc really doing?

  • Introduce world?
  • Build belonging?
  • Train Markus?
  • Defeat a contained threat?
  • Reveal a bigger threat?

Arc Spine

Arc Goal:

Arc Threat:

Arc Emotional Change:

Arc Final Payoff:

Arc New Question:

Five-Part Arc Map

Chapters Focus Guiding Questions
1-5 Disruption / Survival What throws Markus off balance? What immediate problem must he survive? What makes the world feel strange?
6-10 Orientation Who explains the world badly? What does Markus start to want? What first rules become visible?
11-15 Belonging / Training Who begins to matter to Markus? What skill or knowledge begins to grow? What small victory proves progress?
16-20 Rising Threat How does the contained threat escalate? What misunderstanding or cost complicates things? What pressure forces Markus to act?
21-25 Confrontation / Payoff How does Markus face the threat? What does he win, lose, or change? What larger danger or mystery remains?

Arc Checkpoints

  • Chapter 1 hook is clear
  • Chapter 5 gives a reason to stay
  • Chapter 10 reveals a stronger goal
  • Chapter 15 shows real progress
  • Chapter 20 raises true stakes
  • Chapter 25 pays off the arc and opens the next one

Arc Reminder

Contained problem solved.

Bigger problem revealed.

That keeps the serial moving without closing the world.